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Civilization vi how to play
Civilization vi how to play












Ultimately, it’s the post-processing effects that drag down performance the most. Sure, there are other little compromises, but they’re harder to notice as gameplay picks up. In Civilization VI, the new map-like fog of war looks respectable even at the absolute minimum of detail. In Civilization V, the complex and beautiful cloud-like fog was great at higher settings, but at lower settings, the game didn’t even try to render it. This is especially noticeable with fog of war. We can see why the developer, Firaxis, went this route, which is a deviation from the more realistic look of Civilization V. Its bright, colorful looks is still pleasant even at lower detail, where textures are of poor quality. With that said, we do think Civilization VI does a good job of scaling is aesthetic over a wide range of detail settings. But what does that jump mean in terms of fidelity?īring on the super-scaled shadows and animated leaders! There was about a 33 percent jump in frame rate between medium and low on both sliders. We didn’t notice much of a performance difference above medium on our test rig, so if you can run the game smoothly on medium, you’ll likely be able to crank the settings. Our 6GB video card had no issue with the memory slider all the way up, but we kept it even with the performance slider for testing purposes. The presetsĪfter that, the next best move you can make towards smoother frame rates is dropping the detail. Once you see it, however, it’s impossible to ignore.Ī world without shadows may take some getting used to, and turning them off is only recommended on systems that struggle to handle the game at any level of detail. If you didn’t tell someone what was off about the image, they might stand there for minutes trying to figure it out. Clouds drift by without leaving a mark on the world beneath them, and monuments and cities stand like drawings on paper. Unfortunately, while having shadows off isn’t detrimental to gameplay, not having any shadows in-game can be a jarring experience. Turning shadows off does result in about a 22 percent performance increase, so if you can stomach it, it’s worth taking advantage of. Of settings that did have an individual impact, shadows was my far the most important. Civilization VI has a wealth of sliders that break down settings to fine details, which is great, but also means individual settings have less impact than in some other games we’ve tested. Shadow boxingĪfter extensive testing, we found very few individual settings that greatly affect performance on their own.

Civilization vi how to play series#

Civilization VI is easily the most demanding game in the series to date. This time around, there’s more room for lower-end systems to get in on the fun.

civilization vi how to play

You’ll still have all the frames you need to take over the world.

civilization vi how to play

So, bring on the super-scaled shadows and animated leaders. You don’t need to ensure perfectly consistent framerates, as even losing a few here and there won’t cause you to die or lose the game.

civilization vi how to play

As a turn-based game, there’s a lot more leeway in terms of smooth gameplay. Unlike some of our performance guides for games like Overwatch or Battlefield 1, we’re a lot less focused on bringing this game in line with a 60 frame-per-second benchmark. As we’ve learned through our performance testing in other games, there are often features that demand performance without using much extra memory, and vice versa. This is a nice addition, as it let gamers who have a video card with only one or two gigabytes of memory get the most out of it. Presets are handled by two sliders, one for overall detail, and the other for memory usage. We must give kudos to Civilization VI for packing in an exceptional options menu. We have to give kudos to Civilization VI for packing in an exceptional options menu.












Civilization vi how to play